udpate openapi spec
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@@ -22,8 +22,10 @@ var _ MappedNullable = &AccessAuthorizationCreate{}
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// AccessAuthorizationCreate struct for AccessAuthorizationCreate
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type AccessAuthorizationCreate struct {
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Name string `json:"name"`
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Type string `json:"type"`
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IsActive bool `json:"is_active"`
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Timetables []TimetableCreate `json:"timetables"`
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Timetables []TimetableCreate `json:"timetables,omitempty"`
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Oneshot NullableOneShotAccessBase `json:"oneshot,omitempty"`
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}
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type _AccessAuthorizationCreate AccessAuthorizationCreate
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@@ -32,11 +34,11 @@ type _AccessAuthorizationCreate AccessAuthorizationCreate
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// This constructor will assign default values to properties that have it defined,
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// and makes sure properties required by API are set, but the set of arguments
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// will change when the set of required properties is changed
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func NewAccessAuthorizationCreate(name string, isActive bool, timetables []TimetableCreate) *AccessAuthorizationCreate {
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func NewAccessAuthorizationCreate(name string, type_ string, isActive bool) *AccessAuthorizationCreate {
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this := AccessAuthorizationCreate{}
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this.Name = name
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this.Type = type_
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this.IsActive = isActive
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this.Timetables = timetables
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return &this
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}
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@@ -72,6 +74,30 @@ func (o *AccessAuthorizationCreate) SetName(v string) {
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o.Name = v
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}
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// GetType returns the Type field value
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func (o *AccessAuthorizationCreate) GetType() string {
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if o == nil {
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var ret string
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return ret
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}
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return o.Type
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}
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// GetTypeOk returns a tuple with the Type field value
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// and a boolean to check if the value has been set.
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func (o *AccessAuthorizationCreate) GetTypeOk() (*string, bool) {
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if o == nil {
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return nil, false
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}
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return &o.Type, true
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}
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// SetType sets field value
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func (o *AccessAuthorizationCreate) SetType(v string) {
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o.Type = v
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}
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// GetIsActive returns the IsActive field value
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func (o *AccessAuthorizationCreate) GetIsActive() bool {
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if o == nil {
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@@ -96,30 +122,80 @@ func (o *AccessAuthorizationCreate) SetIsActive(v bool) {
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o.IsActive = v
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}
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// GetTimetables returns the Timetables field value
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// GetTimetables returns the Timetables field value if set, zero value otherwise.
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func (o *AccessAuthorizationCreate) GetTimetables() []TimetableCreate {
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if o == nil {
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if o == nil || IsNil(o.Timetables) {
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var ret []TimetableCreate
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return ret
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}
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return o.Timetables
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}
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// GetTimetablesOk returns a tuple with the Timetables field value
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// GetTimetablesOk returns a tuple with the Timetables field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *AccessAuthorizationCreate) GetTimetablesOk() ([]TimetableCreate, bool) {
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if o == nil {
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if o == nil || IsNil(o.Timetables) {
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return nil, false
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}
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return o.Timetables, true
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}
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// SetTimetables sets field value
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// HasTimetables returns a boolean if a field has been set.
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func (o *AccessAuthorizationCreate) HasTimetables() bool {
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if o != nil && !IsNil(o.Timetables) {
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return true
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}
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return false
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}
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// SetTimetables gets a reference to the given []TimetableCreate and assigns it to the Timetables field.
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func (o *AccessAuthorizationCreate) SetTimetables(v []TimetableCreate) {
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o.Timetables = v
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}
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// GetOneshot returns the Oneshot field value if set, zero value otherwise (both if not set or set to explicit null).
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func (o *AccessAuthorizationCreate) GetOneshot() OneShotAccessBase {
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if o == nil || IsNil(o.Oneshot.Get()) {
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var ret OneShotAccessBase
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return ret
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}
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return *o.Oneshot.Get()
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}
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// GetOneshotOk returns a tuple with the Oneshot field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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// NOTE: If the value is an explicit nil, `nil, true` will be returned
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func (o *AccessAuthorizationCreate) GetOneshotOk() (*OneShotAccessBase, bool) {
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if o == nil {
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return nil, false
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}
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return o.Oneshot.Get(), o.Oneshot.IsSet()
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}
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// HasOneshot returns a boolean if a field has been set.
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func (o *AccessAuthorizationCreate) HasOneshot() bool {
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if o != nil && o.Oneshot.IsSet() {
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return true
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}
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return false
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}
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// SetOneshot gets a reference to the given NullableOneShotAccessBase and assigns it to the Oneshot field.
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func (o *AccessAuthorizationCreate) SetOneshot(v OneShotAccessBase) {
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o.Oneshot.Set(&v)
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}
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// SetOneshotNil sets the value for Oneshot to be an explicit nil
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func (o *AccessAuthorizationCreate) SetOneshotNil() {
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o.Oneshot.Set(nil)
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}
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// UnsetOneshot ensures that no value is present for Oneshot, not even an explicit nil
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func (o *AccessAuthorizationCreate) UnsetOneshot() {
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o.Oneshot.Unset()
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}
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func (o AccessAuthorizationCreate) MarshalJSON() ([]byte, error) {
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toSerialize,err := o.ToMap()
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if err != nil {
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@@ -131,8 +207,14 @@ func (o AccessAuthorizationCreate) MarshalJSON() ([]byte, error) {
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func (o AccessAuthorizationCreate) ToMap() (map[string]interface{}, error) {
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toSerialize := map[string]interface{}{}
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toSerialize["name"] = o.Name
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toSerialize["type"] = o.Type
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toSerialize["is_active"] = o.IsActive
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toSerialize["timetables"] = o.Timetables
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if !IsNil(o.Timetables) {
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toSerialize["timetables"] = o.Timetables
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}
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if o.Oneshot.IsSet() {
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toSerialize["oneshot"] = o.Oneshot.Get()
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}
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return toSerialize, nil
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}
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@@ -142,8 +224,8 @@ func (o *AccessAuthorizationCreate) UnmarshalJSON(data []byte) (err error) {
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// that every required field exists as a key in the generic map.
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requiredProperties := []string{
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"name",
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"type",
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"is_active",
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"timetables",
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}
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allProperties := make(map[string]interface{})
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