/* FastAPI No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator) API version: 0.1.0 */ // Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT. package openapi import ( "encoding/json" "bytes" "fmt" ) // checks if the Card type satisfies the MappedNullable interface at compile time var _ MappedNullable = &Card{} // Card struct for Card type Card struct { Id NullableInt32 `json:"id,omitempty"` Key string `json:"key"` CardSerial string `json:"card_serial"` Enabled *bool `json:"enabled,omitempty"` Name string `json:"name"` GroupId NullableInt32 `json:"group_id,omitempty"` } type _Card Card // NewCard instantiates a new Card object // This constructor will assign default values to properties that have it defined, // and makes sure properties required by API are set, but the set of arguments // will change when the set of required properties is changed func NewCard(key string, cardSerial string, name string) *Card { this := Card{} this.Key = key this.CardSerial = cardSerial var enabled bool = true this.Enabled = &enabled this.Name = name return &this } // NewCardWithDefaults instantiates a new Card object // This constructor will only assign default values to properties that have it defined, // but it doesn't guarantee that properties required by API are set func NewCardWithDefaults() *Card { this := Card{} var enabled bool = true this.Enabled = &enabled return &this } // GetId returns the Id field value if set, zero value otherwise (both if not set or set to explicit null). func (o *Card) GetId() int32 { if o == nil || IsNil(o.Id.Get()) { var ret int32 return ret } return *o.Id.Get() } // GetIdOk returns a tuple with the Id field value if set, nil otherwise // and a boolean to check if the value has been set. // NOTE: If the value is an explicit nil, `nil, true` will be returned func (o *Card) GetIdOk() (*int32, bool) { if o == nil { return nil, false } return o.Id.Get(), o.Id.IsSet() } // HasId returns a boolean if a field has been set. func (o *Card) HasId() bool { if o != nil && o.Id.IsSet() { return true } return false } // SetId gets a reference to the given NullableInt32 and assigns it to the Id field. func (o *Card) SetId(v int32) { o.Id.Set(&v) } // SetIdNil sets the value for Id to be an explicit nil func (o *Card) SetIdNil() { o.Id.Set(nil) } // UnsetId ensures that no value is present for Id, not even an explicit nil func (o *Card) UnsetId() { o.Id.Unset() } // GetKey returns the Key field value func (o *Card) GetKey() string { if o == nil { var ret string return ret } return o.Key } // GetKeyOk returns a tuple with the Key field value // and a boolean to check if the value has been set. func (o *Card) GetKeyOk() (*string, bool) { if o == nil { return nil, false } return &o.Key, true } // SetKey sets field value func (o *Card) SetKey(v string) { o.Key = v } // GetCardSerial returns the CardSerial field value func (o *Card) GetCardSerial() string { if o == nil { var ret string return ret } return o.CardSerial } // GetCardSerialOk returns a tuple with the CardSerial field value // and a boolean to check if the value has been set. func (o *Card) GetCardSerialOk() (*string, bool) { if o == nil { return nil, false } return &o.CardSerial, true } // SetCardSerial sets field value func (o *Card) SetCardSerial(v string) { o.CardSerial = v } // GetEnabled returns the Enabled field value if set, zero value otherwise. func (o *Card) GetEnabled() bool { if o == nil || IsNil(o.Enabled) { var ret bool return ret } return *o.Enabled } // GetEnabledOk returns a tuple with the Enabled field value if set, nil otherwise // and a boolean to check if the value has been set. func (o *Card) GetEnabledOk() (*bool, bool) { if o == nil || IsNil(o.Enabled) { return nil, false } return o.Enabled, true } // HasEnabled returns a boolean if a field has been set. func (o *Card) HasEnabled() bool { if o != nil && !IsNil(o.Enabled) { return true } return false } // SetEnabled gets a reference to the given bool and assigns it to the Enabled field. func (o *Card) SetEnabled(v bool) { o.Enabled = &v } // GetName returns the Name field value func (o *Card) GetName() string { if o == nil { var ret string return ret } return o.Name } // GetNameOk returns a tuple with the Name field value // and a boolean to check if the value has been set. func (o *Card) GetNameOk() (*string, bool) { if o == nil { return nil, false } return &o.Name, true } // SetName sets field value func (o *Card) SetName(v string) { o.Name = v } // GetGroupId returns the GroupId field value if set, zero value otherwise (both if not set or set to explicit null). func (o *Card) GetGroupId() int32 { if o == nil || IsNil(o.GroupId.Get()) { var ret int32 return ret } return *o.GroupId.Get() } // GetGroupIdOk returns a tuple with the GroupId field value if set, nil otherwise // and a boolean to check if the value has been set. // NOTE: If the value is an explicit nil, `nil, true` will be returned func (o *Card) GetGroupIdOk() (*int32, bool) { if o == nil { return nil, false } return o.GroupId.Get(), o.GroupId.IsSet() } // HasGroupId returns a boolean if a field has been set. func (o *Card) HasGroupId() bool { if o != nil && o.GroupId.IsSet() { return true } return false } // SetGroupId gets a reference to the given NullableInt32 and assigns it to the GroupId field. func (o *Card) SetGroupId(v int32) { o.GroupId.Set(&v) } // SetGroupIdNil sets the value for GroupId to be an explicit nil func (o *Card) SetGroupIdNil() { o.GroupId.Set(nil) } // UnsetGroupId ensures that no value is present for GroupId, not even an explicit nil func (o *Card) UnsetGroupId() { o.GroupId.Unset() } func (o Card) MarshalJSON() ([]byte, error) { toSerialize,err := o.ToMap() if err != nil { return []byte{}, err } return json.Marshal(toSerialize) } func (o Card) ToMap() (map[string]interface{}, error) { toSerialize := map[string]interface{}{} if o.Id.IsSet() { toSerialize["id"] = o.Id.Get() } toSerialize["key"] = o.Key toSerialize["card_serial"] = o.CardSerial if !IsNil(o.Enabled) { toSerialize["enabled"] = o.Enabled } toSerialize["name"] = o.Name if o.GroupId.IsSet() { toSerialize["group_id"] = o.GroupId.Get() } return toSerialize, nil } func (o *Card) UnmarshalJSON(data []byte) (err error) { // This validates that all required properties are included in the JSON object // by unmarshalling the object into a generic map with string keys and checking // that every required field exists as a key in the generic map. requiredProperties := []string{ "key", "card_serial", "name", } allProperties := make(map[string]interface{}) err = json.Unmarshal(data, &allProperties) if err != nil { return err; } for _, requiredProperty := range(requiredProperties) { if _, exists := allProperties[requiredProperty]; !exists { return fmt.Errorf("no value given for required property %v", requiredProperty) } } varCard := _Card{} decoder := json.NewDecoder(bytes.NewReader(data)) decoder.DisallowUnknownFields() err = decoder.Decode(&varCard) if err != nil { return err } *o = Card(varCard) return err } type NullableCard struct { value *Card isSet bool } func (v NullableCard) Get() *Card { return v.value } func (v *NullableCard) Set(val *Card) { v.value = val v.isSet = true } func (v NullableCard) IsSet() bool { return v.isSet } func (v *NullableCard) Unset() { v.value = nil v.isSet = false } func NewNullableCard(val *Card) *NullableCard { return &NullableCard{value: val, isSet: true} } func (v NullableCard) MarshalJSON() ([]byte, error) { return json.Marshal(v.value) } func (v *NullableCard) UnmarshalJSON(src []byte) error { v.isSet = true return json.Unmarshal(src, &v.value) }